MIX-MAPPING & USEFUL COMBINATIONS

Note1 : Here’s an exhaustive list that shows possible combinations with the Mixmapping tool and sequences of blocks!

Note2 : Go to the Map Editor page if you want see a demonstration of this tool !

Note3 : A video of the construction of all the blocks would have been clearer, but on the other hand a bit tiring to watch. I hope the text is sufficient. Don’t hesitate to test recreating the examples yourself.



USEFUL COMBINATIONS


BlockMixed (deco_estetic_gameplay_secret) j1ScreenShot01Turn 90°

KEYS ID Used : 2/3/2 + 6/5/7

MIX-MAPPING Used  : NO


BlockMixed (deco_estetic_gameplay_secret) j4ScreenShot01Turn 45°

KEYS ID Used : 2/3/2 + Item “MetalWalls

MIX-MAPPING Used  : NO


 

BlockMixed (deco_estetic_gameplay_secret) j2ScreenShot01Quick return to ground

KEYS ID Used : 2/3/8 + Item “MetalWalls

MIX-MAPPING Used  : NO


 

BlockMixed (deco_estetic_gameplay_secret)ScreenShot j301Quick return to ground with speed

KEYS ID Used : 2/3/2 + 9/9/1

MIX-MAPPING Used  : NO


BlockMixed (deco_estetic_gameplay_secret) j5ScreenShot01Quick out directional

KEYS ID Used : 2/3/2 + x/x/x

MIX-MAPPING Used  : NO


BlockMixed (deco_estetic_gameplay_secret) j6ScreenShot01Fast skating & quick jump out

KEYS ID Used : 5/4/4 + 8/2/9 + 8/2/8

MIX-MAPPING Used  : NO


BlockMixed (deco_estetic_gameplay_secret) j7ScreenShot01Quick big jump out

KEYS ID Used : 5/4/4 + 2/6/1

MIX-MAPPING Used  : YES


BlockMixed (deco_estetic_gameplay_secret) j8ScreenShot01Transition Speedpad + Bumper

KEYS ID Used : 5/4/4 + 2/3/1

MIX-MAPPING Used  : YES


BlockMixed (deco_estetic_gameplay_secret) j9ScreenShot01Get boost in out of portail

KEYS ID Used : 2/3/2 + 6/9/1 + 2/7/6 + 2/6/2

MIX-MAPPING Used  : NO


BlockMixed (deco_estetic_gameplay_secret) j10ScreenShot01Take portail to take instantly bumper

KEYS ID Used : 2/7/6 + (2/6/2 + 2/3/2 block-mixed)

MIX-MAPPING Used  : YES


BlockMixed (deco_estetic_gameplay_secret) c4ScreenShot01Only one click on the first portail to be teleport on the last

KEYS ID Used : 2/7/6 (X3 whose 2 block-mixed) + 2/7/2 (X3 whose 2 block-mixed) + 6/9/1

MIX-MAPPING Used  : YES



Quick Example of Consecutive Teleportation

KEYS ID Used : 2/3/2 + 2/7/6 + 2/7/2, other blocks are decoration

MIX-MAPPING Used : YES


BlockMixed (deco_estetic_gameplay_secret) c1ScreenShot01Hold right click on a grapple to climb in the sky

KEYS ID Used : 2/8/8 (X3) + 9/2/1 (X3)

MIX-MAPPING Used  : YES

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CREATE SOME NEW ACCESS AND BLOCKS


BlockMixed (deco_estetic_gameplay_secret) c5ScreenShot01A way to have the void

KEYS ID Used : 9/2/5

MIX-MAPPING Used  : YES


BlockMixed (deco_estetic_gameplay_secret) c6okScreenShot01A pretty access to go underground

KEYS ID Used : 9/2/5 + 7/4/1 + 9/2/1 + 7/7/4

MIX-MAPPING Used  : YES


BlockMixed (deco_estetic_gameplay_secret) c7ScreenShot01Individualization of some blocks 1/2

KEYS ID Used : Terraformation Mode ID 2 or 3, Block Mode ID 9/6

MIX-MAPPING Used  : YES

In Terraforming mode (F1), place ID 2 or 3, go back to Block mode (F2) and place ID 9/6 on a part of the mountain. Copy the block in Ghost mode (F2)



Create stage & implantation

KEYS ID Used : 9/3/6 + 2/1/7, other blocks are decoration

MIX-MAPPING Used  : YES


BlockMixed (deco_estetic_gameplay_secret) c9ScreenShot01Individualization of some blocks 2/2

KEYS ID Used : Terraformation Mode ID 1, Block Mode ID 3/1/2

MIX-MAPPING Used  : YES


BlockMixed (deco_estetic_gameplay_secret) j14ScreenShot01Do a clean transition between blocks  if you have collisions with the first solution 1/2

KEYS ID Used : 4/12/1(primary block) + 4/12/1(secondary block X3) + 4/1/1

MIX-MAPPING Used  : YES


 

BlockMixed (deco_estetic_gameplay_secret) j15ScreenShot01Do a clean transition between blocks if you have collisions with the first solution 2/2

KEYS ID Used : 4/7/5 + 8/2/3(secondary block)

MIX-MAPPING Used  : YES

 


aurels-blockmixes-3dacoscreenshot01How make a cool pole

KEYS ID Used : 1/2/9 + 1/2/6

MIX-MAPPING Used  : YES

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ARTISTIC BLOCKS


BlockMixed (deco_estetic_gameplay_secret) c2ScreenShot01Railpad block & rotation of those ones

KEYS ID Used : 2/10/9 (X4) + 2/9/1 (X4)

MIX-MAPPING Used  : YES


BlockMixed (deco_estetic_gameplay_secret) c10.0ScreenShot01Mix-mapping / Air mapping to do some special things

KEYS ID Used : 5/1/1 + 5/1/2 + 5/1/3

MIX-MAPPING Used  : YES


BlockMixed (deco_estetic_gameplay_secret) c10.1ScreenShot01Just one rotation & Mix-mapping

KEYS ID Used : 5/1/1

MIX-MAPPING Used  : YES


BlockMixed (deco_estetic_gameplay_secret) c11.1ScreenShot01Blocks view from below

KEYS ID Used : 7/7/4 + 5/5/13 + 7/1/1

MIX-MAPPING Used  : YES

Create a hill or go underground first. Place ID 7/7/4, then place ID 5/5/13 on the sides and ID 7/1/1 in the middle.


BlockMixed (deco_estetic_gameplay_secret) c12ScreenShot01Mix-mapping can create some visual bugs

KEYS ID Used : Terraformation Mode ID 4, Block Mode ID 9/2/4 (2blocks under water)

MIX-MAPPING Used  : YES


BlockMixed (deco_estetic_gameplay_secret) c8ScreenShot01Give the illusion to have a real water

KEYS ID Used : Terraformation Mode ID 4, Block Mode ID 3/2/1

MIX-MAPPING Used  : YES

First, create an area of water with Terraforming mode ID 4, then place ID 3/2/1 in Block mode and get pack a copy.

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GLITCH THE GAME


BlockMixed (deco_estetic_gameplay_secret) c3.1okScreenShot01The Mario-Jump

KEYS ID Used : 4/12/1 (secondary block) + 4/5/8 (secondary block)

MIX-MAPPING Used  : YES

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FIXING SOME PROBLEMS


blockmixed-deco_estetic_gameplay_secret-chillytextureTexture Bug (work on all Titlepacks)

KEYS ID Used : 4/1/1 + 4/2/1 (Mixing bugged) , to counter that > 4/12/4 + 4/10/7 (secondary block X4) or other solution 4/12/4 + 4/10/6 (secondary block X2)

MIX-MAPPING Used  : YES

In the left image, you have a texture bug that happens after mixing some blocks together. A way to counter this is to place a layer that covers the first blocks.

This is a tip that I hope will help you find a solution to hide texture bugs. It’s also possible to use items with the Ghost mode (F4) activated.


 

blockmixed-deco_estetic_gameplay_secret-aureltextureTexture Bug (Use of items)

KEYS ID Used : 2/1/1 + 4/2/1 (Mixing bugged) + Item wood

MIX-MAPPING Used  : YES

Example with a wooden item.

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